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Tethys Scramble by sirwhale

Script for map Tethys Scramble by sirwhale

Too confusing? Check out scripting manual
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Of all the maps I have made this has to be my favourite. My true Magnus Opus. This is how I like warnet; true chaos. This can be played in teams of 2v2v2 or 3v3 or no teams at all. THE SCRIPT: The cogs cannot attack or defend, have minimal defense and a larger than normal vision.
<script>
  <setup>
    <action type="copyMetaUnit" basedOn="17" id="10001" name="No weapons cog"/>
    <action type="customizeRuleset" elementId="0">
      <update property="unit.weapon.noOfAttacks" elementId="10001" value="0"/>
      <update property="unit.visionPoints" elementId="10001" value="5"/>
      <update property="unit.defense" elementId="10001" value="0"/>
      <update property="unit.weapon.maxDamage" elementId="10001" value="0"/>
      <update property="unit.weapon.minDamage" elementId="10001" value="0"/>
      <update property="unit.weapon.defendingBonus" elementId="10001" value="0"/>
      <update property="unit.blocks" elementId="10001" unitId="10001" value="0"/>
      <update property="unit.repairs" elementId="10001" value="0"/>
      <update property="unit.weapon.maxRange" elementId="10001" value="0"/>
      <update property="unit.weapon.minRange" elementId="10001" value="0"/>
      <update property="building.buildsUnits" elementId="8" unitId="10001" value="0"/>
    </action>
  </setup>
  <trigger name="startGameTriggerD1" noOfTimesAllowedToInvoke="1">
    <condition type="startGame"/>
    <action type="destroyUnit" x="37" y="37"/>
    <action type="destroyUnit" x="38" y="38"/>
    <action type="destroyUnit" x="37" y="38"/>
    <action type="destroyUnit" x="36" y="38"/>
    <action type="destroyUnit" x="39" y="38"/>
    <action type="destroyUnit" x="36" y="39"/>
    <action type="destroyUnit" x="38" y="39"/>
    <action type="destroyUnit" x="36" y="40"/>
    <action type="destroyUnit" x="37" y="40"/>
    <action type="destroyUnit" x="38" y="40"/>
    <action type="destroyUnit" x="39" y="40"/>
    <action type="destroyUnit" x="37" y="41"/>
    <action type="destroyUnit" x="58" y="51"/>
    <action type="destroyUnit" x="59" y="51"/>
    <action type="destroyUnit" x="58" y="52"/>
    <action type="destroyUnit" x="60" y="52"/>
    <action type="destroyUnit" x="58" y="53"/>
    <action type="destroyUnit" x="59" y="53"/>
    <action type="destroyUnit" x="31" y="72"/>
    <action type="destroyUnit" x="32" y="72"/>
    <action type="destroyUnit" x="30" y="73"/>
    <action type="destroyUnit" x="32" y="73"/>
    <action type="destroyUnit" x="31" y="74"/>
    <action type="destroyUnit" x="32" y="74"/>
    <action type="destroyUnit" x="39" y="39"/>
    <action type="destroyUnit" x="37" y="40"/>
    <action type="destroyUnit" x="38" y="40"/>
    <action type="destroyUnit" x="39" y="40"/>
    <action type="destroyUnit" x="40" y="40"/>
    <action type="destroyUnit" x="38" y="41"/>
    <action type="destroyUnit" x="8" y="54"/>
    <action type="destroyUnit" x="9" y="54"/>
    <action type="destroyUnit" x="7" y="55"/>
    <action type="destroyUnit" x="9" y="55"/>
    <action type="destroyUnit" x="8" y="56"/>
    <action type="destroyUnit" x="9" y="56"/>
    <action type="destroyUnit" x="8" y="8"/>
    <action type="destroyUnit" x="9" y="8"/>
    <action type="destroyUnit" x="7" y="9"/>
    <action type="destroyUnit" x="9" y="9"/>
    <action type="destroyUnit" x="8" y="10"/>
    <action type="destroyUnit" x="9" y="10"/>
    <action type="destroyUnit" x="40" y="5"/>
    <action type="destroyUnit" x="41" y="5"/>
    <action type="destroyUnit" x="40" y="6"/>
    <action type="destroyUnit" x="42" y="6"/>
    <action type="destroyUnit" x="40" y="7"/>
    <action type="destroyUnit" x="41" y="7"/>
    <action type="destroyUnit" x="67" y="6"/>
    <action type="destroyUnit" x="68" y="6"/>
    <action type="destroyUnit" x="66" y="7"/>
    <action type="destroyUnit" x="68" y="7"/>
    <action type="destroyUnit" x="67" y="8"/>
    <action type="destroyUnit" x="68" y="8"/>
  </trigger>
  <trigger name="startGameTrigger" noOfTimesAllowedToInvoke="1">
    <condition type="startGame"/>
    <action type="createUnit" metaUnitId="10001" x="9" y="8" name="" playerOrder="2" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="8" y="8" name="" playerOrder="1" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="7" y="9" name="" playerOrder="3" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="9" y="9" name="" playerOrder="6" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="8" y="10" name="" playerOrder="4" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="9" y="10" name="" playerOrder="5" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="41" y="5" name="" playerOrder="1" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="40" y="5" name="" playerOrder="2" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="40" y="6" name="" playerOrder="3" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="42" y="6" name="" playerOrder="4" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="40" y="7" name="" playerOrder="6" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="41" y="7" name="" playerOrder="5" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="67" y="6" name="" playerOrder="3" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="68" y="6" name="" playerOrder="1" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="66" y="7" name="" playerOrder="4" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="68" y="7" name="" playerOrder="2" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="67" y="8" name="" playerOrder="5" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="68" y="8" name="" playerOrder="6" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="58" y="51" name="" playerOrder="6" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="59" y="51" name="" playerOrder="3" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="58" y="52" name="" playerOrder="4" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="60" y="52" name="" playerOrder="1" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="58" y="53" name="" playerOrder="5" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="59" y="53" name="" playerOrder="2" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="31" y="72" name="" playerOrder="6" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="32" y="72" name="" playerOrder="5" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="30" y="73" name="" playerOrder="3" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="32" y="73" name="" playerOrder="4" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="31" y="74" name="" playerOrder="1" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="32" y="74" name="" playerOrder="2" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="8" y="54" name="" playerOrder="3" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="7" y="55" name="" playerOrder="1" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="9" y="54" name="" playerOrder="4" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="8" y="56" name="" playerOrder="2" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="9" y="55" name="" playerOrder="5" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="9" y="56" name="" playerOrder="6" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="37" y="38" name="" playerOrder="3" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="36" y="39" name="" playerOrder="1" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="37" y="40" name="" playerOrder="2" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="38" y="40" name="" playerOrder="4" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="38" y="39" name="" playerOrder="1" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="38" y="38" name="" playerOrder="2" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="39" y="40" name="" playerOrder="3" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="39" y="38" name="" playerOrder="6" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="37" y="37" name="" playerOrder="5" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="36" y="38" name="" playerOrder="4" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="36" y="40" name="" playerOrder="6" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="createUnit" metaUnitId="10001" x="37" y="41" name="" playerOrder="5" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
  </trigger>
  <trigger name="startGameTriggerD1" noOfTimesAllowedToInvoke="1">
    <condition type="startGame"/>
    <action type="destroyUnit" x="36" y="56"/>
    <action type="destroyUnit" x="37" y="56"/>
    <action type="destroyUnit" x="35" y="57"/>
    <action type="destroyUnit" x="37" y="57"/>
    <action type="destroyUnit" x="36" y="58"/>
    <action type="destroyUnit" x="37" y="58"/>
  </trigger>
  <trigger name="startMessage" noOfTimesAllowedToInvoke="6">
    <condition type="turnStarted"/>
    <action type="showDialogue" playerOrder="0">
      <row icon="" name="A message from Sirwhale">"Welcome to Tethys Scramble. You have 8 cogs. Beware that these cogs cannot attack, have minimal defence but a longer vision. You can buy normal cogs from harbours but be careful not to buy the "No weapons cog". I've been making this map for several years now so I hope you have fun. If you do, please add it to your favourites."</row>
    </action>
  </trigger>
</script>