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Metal Rush

Script for map Metal Rush

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Mines instead of gold generate 50 metal. Metal is used to produce battleships, galleys, trebuchets, catapults and centurions. Price in metal for those units is around half the price in gold. Example: battleship cost 900 gold and 500 metal.
<script>
  <setup>
    <action type="copyMetaResource" basedOn="1" id="10000" name="Metal"/>
    <action type="customizeRuleset" elementId="10000">
      <update property="resource.iconClipName" value="MedievalMetal"/>
      <update property="building.resourceProduction" elementId="9" resourceId="10000" value="50"/>
      <update property="building.resourceProduction" elementId="9" resourceId="1" value="0"/>
      <update property="unit.price" elementId="18" resourceId="10000" value="250"/>
      <update property="unit.price" elementId="19" resourceId="10000" value="500"/>
      <update property="unit.price" elementId="13" resourceId="10000" value="125"/>
      <update property="unit.price" elementId="14" resourceId="10000" value="175"/>
      <update property="unit.price" elementId="6" resourceId="10000" value="250"/>
    </action>
  </setup>
  <trigger name="startMessage" noOfTimesAllowedToInvoke="4">
    <condition type="turnStarted"/>
    <action type="showDialogue" playerOrder="0">
      <row icon="" name="Changed Ruleset">Mines instead of gold generate 50 metal. Metal is used to produce battleships, galleys, trebuchets, catapults and centurions. Price in metal for those units is around half the price in gold. Example: battleship cost 900 gold and 500 metal.</row>
    </action>
  </trigger>
</script>