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Seize the Continent

Script for map Seize the Continent

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First player, who control all four castles on any continent, win's the game!!!
<script>
  <trigger name="startGame" noOfTimesAllowedToInvoke="1">
    <condition type="startGame"/>
    <action type="nameBuilding" name="Afr1" x="52" y="50"/>
    <action type="nameBuilding" name="Afr2" x="60" y="50"/>
    <action type="nameBuilding" name="Afr3" x="51" y="60"/>
    <action type="nameBuilding" name="Afr4" x="60" y="58"/>
    <action type="nameBuilding" name="Eu1" x="62" y="17"/>
    <action type="nameBuilding" name="Eu2" x="70" y="17"/>
    <action type="nameBuilding" name="Eu3" x="62" y="25"/>
    <action type="nameBuilding" name="Eu4" x="70" y="25"/>
    <action type="nameBuilding" name="NA1" x="13" y="23"/>
    <action type="nameBuilding" name="NA2" x="21" y="23"/>
    <action type="nameBuilding" name="NA3" x="15" y="30"/>
    <action type="nameBuilding" name="NA4" x="23" y="30"/>
    <action type="nameBuilding" name="SA1" x="24" y="45"/>
    <action type="nameBuilding" name="SA2" x="31" y="48"/>
    <action type="nameBuilding" name="SA3" x="20" y="50"/>
    <action type="nameBuilding" name="SA4" x="26" y="54"/>
    <action type="setVariable" variable="Afr1Owner" value="1"/>
    <action type="setVariable" variable="Afr2Owner" value="2"/>
    <action type="setVariable" variable="Afr3Owner" value="4"/>
    <action type="setVariable" variable="Afr4Owner" value="3"/>
    <action type="setVariable" variable="Eu1Owner" value="1"/>
    <action type="setVariable" variable="Eu2Owner" value="2"/>
    <action type="setVariable" variable="Eu3Owner" value="4"/>
    <action type="setVariable" variable="Eu4Owner" value="3"/>
    <action type="setVariable" variable="NA1Owner" value="3"/>
    <action type="setVariable" variable="NA2Owner" value="1"/>
    <action type="setVariable" variable="NA3Owner" value="2"/>
    <action type="setVariable" variable="NA4Owner" value="4"/>
    <action type="setVariable" variable="SA1Owner" value="2"/>
    <action type="setVariable" variable="SA2Owner" value="4"/>
    <action type="setVariable" variable="SA3Owner" value="1"/>
    <action type="setVariable" variable="SA4Owner" value="3"/>
  </trigger>
  <trigger name="CapAfr1_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr1" playerOrder="1"/>
    <action type="setVariable" variable="Afr1Owner" value="1"/>
  </trigger>
  <trigger name="CapAfr2_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr2" playerOrder="1"/>
    <action type="setVariable" variable="Afr2Owner" value="1"/>
  </trigger>
  <trigger name="CapAfr3_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr3" playerOrder="1"/>
    <action type="setVariable" variable="Afr3Owner" value="1"/>
  </trigger>
  <trigger name="CapAfr4_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr4" playerOrder="1"/>
    <action type="setVariable" variable="Afr4Owner" value="1"/>
  </trigger>
  <trigger name="capEu1_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu1" playerOrder="1"/>
    <action type="setVariable" variable="Eu1Owner" value="1"/>
  </trigger>
  <trigger name="capEu2_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu2" playerOrder="1"/>
    <action type="setVariable" variable="Eu2Owner" value="1"/>
  </trigger>
  <trigger name="capEu3_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu3" playerOrder="1"/>
    <action type="setVariable" variable="Eu3Owner" value="1"/>
  </trigger>
  <trigger name="capEu4_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu4" playerOrder="1"/>
    <action type="setVariable" variable="Eu4Owner" value="1"/>
  </trigger>
  <trigger name="capNA1_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA1" playerOrder="1"/>
    <action type="setVariable" variable="NA1Owner" value="1"/>
  </trigger>
  <trigger name="capNA2_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA2" playerOrder="1"/>
    <action type="setVariable" variable="NA2Owner" value="1"/>
  </trigger>
  <trigger name="capNA3_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA3" playerOrder="1"/>
    <action type="setVariable" variable="NA3Owner" value="1"/>
  </trigger>
  <trigger name="capNA4_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA4" playerOrder="1"/>
    <action type="setVariable" variable="NA4Owner" value="1"/>
  </trigger>
  <trigger name="capSA1_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA1" playerOrder="1"/>
    <action type="setVariable" variable="SA1Owner" value="1"/>
  </trigger>
  <trigger name="capSA2_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA2" playerOrder="1"/>
    <action type="setVariable" variable="SA2Owner" value="1"/>
  </trigger>
  <trigger name="capSA3_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA3" playerOrder="1"/>
    <action type="setVariable" variable="SA3Owner" value="1"/>
  </trigger>
  <trigger name="capSA4_1" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA4" playerOrder="1"/>
    <action type="setVariable" variable="SA4Owner" value="1"/>
  </trigger>
  <trigger name="Player1AfrWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="Afr1Owner" value="1"/>
    <condition type="checkVariable" variable="Afr2Owner" value="1"/>
    <condition type="checkVariable" variable="Afr3Owner" value="1"/>
    <condition type="checkVariable" variable="Afr4Owner" value="1"/>
    <action type="triggerWin" playerOrder="1"/>
  </trigger>
  <trigger name="Player1EuWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="Eu1Owner" value="1"/>
    <condition type="checkVariable" variable="Eu2Owner" value="1"/>
    <condition type="checkVariable" variable="Eu3Owner" value="1"/>
    <condition type="checkVariable" variable="Eu4Owner" value="1"/>
    <action type="triggerWin" playerOrder="1"/>
  </trigger>
  <trigger name="Player1NAWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="NA1Owner" value="1"/>
    <condition type="checkVariable" variable="NA2Owner" value="1"/>
    <condition type="checkVariable" variable="NA3Owner" value="1"/>
    <condition type="checkVariable" variable="NA4Owner" value="1"/>
    <action type="triggerWin" playerOrder="1"/>
  </trigger>
  <trigger name="Player1SAWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="SA1Owner" value="1"/>
    <condition type="checkVariable" variable="SA2Owner" value="1"/>
    <condition type="checkVariable" variable="SA3Owner" value="1"/>
    <condition type="checkVariable" variable="SA4Owner" value="1"/>
    <action type="triggerWin" playerOrder="1"/>
  </trigger>
  <trigger name="CapAfr1_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr1" playerOrder="2"/>
    <action type="setVariable" variable="Afr1Owner" value="2"/>
  </trigger>
  <trigger name="CapAfr2_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr2" playerOrder="2"/>
    <action type="setVariable" variable="Afr2Owner" value="2"/>
  </trigger>
  <trigger name="CapAfr3_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr3" playerOrder="2"/>
    <action type="setVariable" variable="Afr3Owner" value="2"/>
  </trigger>
  <trigger name="CapAfr4_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr4" playerOrder="2"/>
    <action type="setVariable" variable="Afr4Owner" value="2"/>
  </trigger>
  <trigger name="capEu1_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu1" playerOrder="2"/>
    <action type="setVariable" variable="Eu1Owner" value="2"/>
  </trigger>
  <trigger name="capEu2_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu2" playerOrder="2"/>
    <action type="setVariable" variable="Eu2Owner" value="2"/>
  </trigger>
  <trigger name="capEu3_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu3" playerOrder="2"/>
    <action type="setVariable" variable="Eu3Owner" value="2"/>
  </trigger>
  <trigger name="capEu4_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu4" playerOrder="2"/>
    <action type="setVariable" variable="Eu4Owner" value="2"/>
  </trigger>
  <trigger name="capNA1_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA1" playerOrder="2"/>
    <action type="setVariable" variable="NA1Owner" value="2"/>
  </trigger>
  <trigger name="capNA2_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA2" playerOrder="2"/>
    <action type="setVariable" variable="NA2Owner" value="2"/>
  </trigger>
  <trigger name="capNA3_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA3" playerOrder="2"/>
    <action type="setVariable" variable="NA3Owner" value="2"/>
  </trigger>
  <trigger name="capNA4_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA4" playerOrder="2"/>
    <action type="setVariable" variable="NA4Owner" value="2"/>
  </trigger>
  <trigger name="capSA1_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA1" playerOrder="2"/>
    <action type="setVariable" variable="SA1Owner" value="2"/>
  </trigger>
  <trigger name="capSA2_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA2" playerOrder="2"/>
    <action type="setVariable" variable="SA2Owner" value="2"/>
  </trigger>
  <trigger name="capSA3_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA3" playerOrder="2"/>
    <action type="setVariable" variable="SA3Owner" value="2"/>
  </trigger>
  <trigger name="capSA4_2" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA4" playerOrder="2"/>
    <action type="setVariable" variable="SA4Owner" value="2"/>
  </trigger>
  <trigger name="Player2AfrWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="Afr1Owner" value="2"/>
    <condition type="checkVariable" variable="Afr2Owner" value="2"/>
    <condition type="checkVariable" variable="Afr3Owner" value="2"/>
    <condition type="checkVariable" variable="Afr4Owner" value="2"/>
    <action type="triggerWin" playerOrder="2"/>
  </trigger>
  <trigger name="Player2EuWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="Eu1Owner" value="2"/>
    <condition type="checkVariable" variable="Eu2Owner" value="2"/>
    <condition type="checkVariable" variable="Eu3Owner" value="2"/>
    <condition type="checkVariable" variable="Eu4Owner" value="2"/>
    <action type="triggerWin" playerOrder="2"/>
  </trigger>
  <trigger name="Player2NAWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="NA1Owner" value="2"/>
    <condition type="checkVariable" variable="NA2Owner" value="2"/>
    <condition type="checkVariable" variable="NA3Owner" value="2"/>
    <condition type="checkVariable" variable="NA4Owner" value="2"/>
    <action type="triggerWin" playerOrder="2"/>
  </trigger>
  <trigger name="Player2SAWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="SA1Owner" value="2"/>
    <condition type="checkVariable" variable="SA2Owner" value="2"/>
    <condition type="checkVariable" variable="SA3Owner" value="2"/>
    <condition type="checkVariable" variable="SA4Owner" value="2"/>
    <action type="triggerWin" playerOrder="2"/>
  </trigger>
  <trigger name="CapAfr1_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr1" playerOrder="3"/>
    <action type="setVariable" variable="Afr1Owner" value="3"/>
  </trigger>
  <trigger name="CapAfr2_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr2" playerOrder="3"/>
    <action type="setVariable" variable="Afr2Owner" value="3"/>
  </trigger>
  <trigger name="CapAfr3_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr3" playerOrder="3"/>
    <action type="setVariable" variable="Afr3Owner" value="3"/>
  </trigger>
  <trigger name="CapAfr4_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr4" playerOrder="3"/>
    <action type="setVariable" variable="Afr4Owner" value="3"/>
  </trigger>
  <trigger name="capEu1_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu1" playerOrder="3"/>
    <action type="setVariable" variable="Eu1Owner" value="3"/>
  </trigger>
  <trigger name="capEu2_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu2" playerOrder="3"/>
    <action type="setVariable" variable="Eu2Owner" value="3"/>
  </trigger>
  <trigger name="capEu3_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu3" playerOrder="3"/>
    <action type="setVariable" variable="Eu3Owner" value="3"/>
  </trigger>
  <trigger name="capEu4_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu4" playerOrder="3"/>
    <action type="setVariable" variable="Eu4Owner" value="3"/>
  </trigger>
  <trigger name="capNA1_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA1" playerOrder="3"/>
    <action type="setVariable" variable="NA1Owner" value="3"/>
  </trigger>
  <trigger name="capNA2_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA2" playerOrder="3"/>
    <action type="setVariable" variable="NA2Owner" value="3"/>
  </trigger>
  <trigger name="capNA3_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA3" playerOrder="3"/>
    <action type="setVariable" variable="NA3Owner" value="3"/>
  </trigger>
  <trigger name="capNA4_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA4" playerOrder="3"/>
    <action type="setVariable" variable="NA4Owner" value="3"/>
  </trigger>
  <trigger name="capSA1_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA1" playerOrder="3"/>
    <action type="setVariable" variable="SA1Owner" value="3"/>
  </trigger>
  <trigger name="capSA2_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA2" playerOrder="3"/>
    <action type="setVariable" variable="SA2Owner" value="3"/>
  </trigger>
  <trigger name="capSA3_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA3" playerOrder="3"/>
    <action type="setVariable" variable="SA3Owner" value="3"/>
  </trigger>
  <trigger name="capSA4_3" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA4" playerOrder="3"/>
    <action type="setVariable" variable="SA4Owner" value="3"/>
  </trigger>
  <trigger name="Player3AfrWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="Afr1Owner" value="3"/>
    <condition type="checkVariable" variable="Afr2Owner" value="3"/>
    <condition type="checkVariable" variable="Afr3Owner" value="3"/>
    <condition type="checkVariable" variable="Afr4Owner" value="3"/>
    <action type="triggerWin" playerOrder="3"/>
  </trigger>
  <trigger name="Player3EuWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="Eu1Owner" value="3"/>
    <condition type="checkVariable" variable="Eu2Owner" value="3"/>
    <condition type="checkVariable" variable="Eu3Owner" value="3"/>
    <condition type="checkVariable" variable="Eu4Owner" value="3"/>
    <action type="triggerWin" playerOrder="3"/>
  </trigger>
  <trigger name="Player3NAWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="NA1Owner" value="3"/>
    <condition type="checkVariable" variable="NA2Owner" value="3"/>
    <condition type="checkVariable" variable="NA3Owner" value="3"/>
    <condition type="checkVariable" variable="NA4Owner" value="3"/>
    <action type="triggerWin" playerOrder="3"/>
  </trigger>
  <trigger name="Player3SAWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="SA1Owner" value="3"/>
    <condition type="checkVariable" variable="SA2Owner" value="3"/>
    <condition type="checkVariable" variable="SA3Owner" value="3"/>
    <condition type="checkVariable" variable="SA4Owner" value="3"/>
    <action type="triggerWin" playerOrder="3"/>
  </trigger>
  <trigger name="CapAfr1_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr1" playerOrder="4"/>
    <action type="setVariable" variable="Afr1Owner" value="4"/>
  </trigger>
  <trigger name="CapAfr2_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr2" playerOrder="4"/>
    <action type="setVariable" variable="Afr2Owner" value="4"/>
  </trigger>
  <trigger name="CapAfr3_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr3" playerOrder="4"/>
    <action type="setVariable" variable="Afr3Owner" value="4"/>
  </trigger>
  <trigger name="CapAfr4_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Afr4" playerOrder="4"/>
    <action type="setVariable" variable="Afr4Owner" value="4"/>
  </trigger>
  <trigger name="capEu1_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu1" playerOrder="4"/>
    <action type="setVariable" variable="Eu1Owner" value="4"/>
  </trigger>
  <trigger name="capEu2_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu2" playerOrder="4"/>
    <action type="setVariable" variable="Eu2Owner" value="4"/>
  </trigger>
  <trigger name="capEu3_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu3" playerOrder="4"/>
    <action type="setVariable" variable="Eu3Owner" value="4"/>
  </trigger>
  <trigger name="capEu4_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="Eu4" playerOrder="4"/>
    <action type="setVariable" variable="Eu4Owner" value="4"/>
  </trigger>
  <trigger name="capNA1_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA1" playerOrder="4"/>
    <action type="setVariable" variable="NA1Owner" value="4"/>
  </trigger>
  <trigger name="capNA2_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA2" playerOrder="4"/>
    <action type="setVariable" variable="NA2Owner" value="4"/>
  </trigger>
  <trigger name="capNA3_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA3" playerOrder="4"/>
    <action type="setVariable" variable="NA3Owner" value="4"/>
  </trigger>
  <trigger name="capNA4_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="NA4" playerOrder="4"/>
    <action type="setVariable" variable="NA4Owner" value="4"/>
  </trigger>
  <trigger name="capSA1_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA1" playerOrder="4"/>
    <action type="setVariable" variable="SA1Owner" value="4"/>
  </trigger>
  <trigger name="capSA2_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA2" playerOrder="4"/>
    <action type="setVariable" variable="SA2Owner" value="4"/>
  </trigger>
  <trigger name="capSA3_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA3" playerOrder="4"/>
    <action type="setVariable" variable="SA3Owner" value="4"/>
  </trigger>
  <trigger name="capSA4_4" noOfTimesAllowedToInvoke="99999999">
    <condition type="buildingCaptured" buildingName="SA4" playerOrder="4"/>
    <action type="setVariable" variable="SA4Owner" value="4"/>
  </trigger>
  <trigger name="Player4AfrWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="Afr1Owner" value="4"/>
    <condition type="checkVariable" variable="Afr2Owner" value="4"/>
    <condition type="checkVariable" variable="Afr3Owner" value="4"/>
    <condition type="checkVariable" variable="Afr4Owner" value="4"/>
    <action type="triggerWin" playerOrder="4"/>
  </trigger>
  <trigger name="Player4EuWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="Eu1Owner" value="4"/>
    <condition type="checkVariable" variable="Eu2Owner" value="4"/>
    <condition type="checkVariable" variable="Eu3Owner" value="4"/>
    <condition type="checkVariable" variable="Eu4Owner" value="4"/>
    <action type="triggerWin" playerOrder="4"/>
  </trigger>
  <trigger name="Player4NAWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="NA1Owner" value="4"/>
    <condition type="checkVariable" variable="NA2Owner" value="4"/>
    <condition type="checkVariable" variable="NA3Owner" value="4"/>
    <condition type="checkVariable" variable="NA4Owner" value="4"/>
    <action type="triggerWin" playerOrder="4"/>
  </trigger>
  <trigger name="Player4SAWin" noOfTimesAllowedToInvoke="1">
    <condition type="checkVariable" variable="SA1Owner" value="4"/>
    <condition type="checkVariable" variable="SA2Owner" value="4"/>
    <condition type="checkVariable" variable="SA3Owner" value="4"/>
    <condition type="checkVariable" variable="SA4Owner" value="4"/>
    <action type="triggerWin" playerOrder="4"/>
  </trigger>
  <trigger name="startMessage" noOfTimesAllowedToInvoke="4">
    <condition type="turnStarted"/>
    <action type="showDialogue" playerOrder="0">
      <row icon="" name="Victory Conditions">First player/team, who control all four castles on any continent, win's the game!!!</row>
    </action>
  </trigger>
</script>