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No water World 2

Script for map No water World 2

Too confusing? Check out scripting manual
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Script is just : Players starts with 800 gold. Horse archer cost 500g. Archer cost 200g. Village give 75g income. Sieges units can be created in the caserns.
<script>
  <setup>
    <action type="customizeRuleset" elementId="0">
      <update property="building.buildsUnits" elementId="5" unitId="15" value="1"/>
      <update property="building.buildsUnits" elementId="5" unitId="13" value="1"/>
      <update property="building.buildsUnits" elementId="5" unitId="14" value="1"/>
      <update property="building.resourceProduction" elementId="1" resourceId="1" value="75"/>
    </action>
    <action type="customizeRuleset" elementId="12">
      <update property="unit.price" resourceId="1" value="500"/>
    </action>
    <action type="customizeRuleset" elementId="9">
      <update property="unit.price" resourceId="1" value="200"/>
    </action>
    <action type="customizeRuleset" elementId="2">
      <update property="unit.defense" value="4"/>
      <update property="unit.weapon.minDamage" value="2"/>
      <update property="unit.weapon.maxDamage" value="2"/>
    </action>
  </setup>
  <trigger name="startNewGame" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="1"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="0"/>
    <action type="addResource" playerOrder="1" metaResourceId="1" amount="800"/>
    <action type="addResource" playerOrder="2" metaResourceId="1" amount="850"/>
  </trigger>
</script>