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The Box

Script for map The Box

Too confusing? Check out scripting manual
Start a game on this map
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Start with 1000gold. And 2 peasants will spawns for both player. Torchmans are a little stronger. No battleships.
<script>
  <setup>
    <action type="customizeRuleset" elementId="0">
      <update property="building.buildsUnits" elementId="8" unitId="19" value="0"/>
    </action>
    <action type="customizeRuleset" elementId="2">
      <update property="unit.defense" value="4"/>
      <update property="unit.weapon.minDamage" value="2"/>
      <update property="unit.weapon.maxDamage" value="2"/>
    </action>
  </setup>
  <trigger name="startNewGame" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="1"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="0"/>
    <action type="addResource" playerOrder="1" metaResourceId="1" amount="1000"/>
    <action type="addResource" playerOrder="2" metaResourceId="1" amount="1000"/>
  </trigger>
  <trigger name="More peasants !" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="0"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="1"/>
    <action type="createUnit" metaUnitId="1" x="0" y="0" name="" playerOrder="1" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="1" x="17" y="13" name="" playerOrder="2" health="10" vicinity="1"/>
  </trigger>
  <trigger name="More peasants !!" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="0"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="2"/>
    <action type="createUnit" metaUnitId="1" x="0" y="0" name="" playerOrder="1" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="1" x="17" y="13" name="" playerOrder="2" health="10" vicinity="1"/>
  </trigger>
</script>