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France...

Script for map France...

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Customized Realistic France The script : Peasant on buildings, It take 1 round to capture any building. Moreover, they do not consume when they capture 1 building ! To capture all the map faster. Peasant have a attacking bonus damage. But cost 150gold. Units : Somes changes, about where you can create the unit. Charriot, Cannon, Musket cost 100gold less. Moreover : Castle give 200gold income. Fort 125gold Village 75g Harbor 50g Workshop/Stable 25g And at start more gold for all the players to engage the game ;) ! The buildings gives less gold, because there is a lot of buildings : So : Lower income : To prevent a mass of units : And it don't stuck the game in late game.
<script>
  <setup>
    <action type="copyMetaUnit" basedOn="11" id="10001" name="Longbowman"/>
    <action type="customizeRuleset" elementId="10001">
      <update property="unit.price" resourceId="1" value="600"/>
      <update property="building.buildsUnits" elementId="6" unitId="10001" value="1"/>
      <update property="building.buildsUnits" elementId="3" unitId="10001" value="1"/>
      <update property="building.buildsUnits" elementId="1" unitId="10001" value="0"/>
    </action>
    <action type="customizeRuleset" elementId="1">
      <update property="unit.weapon.attackingBonus" value="2"/>
      <update property="unit.buildingDefenseBonuses" buildingId="1" value="2"/>
      <update property="unit.buildingDefenseBonuses" buildingId="2" value="3"/>
      <update property="unit.buildingDefenseBonuses" buildingId="3" value="4"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="1" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="2" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="3" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="4" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="5" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="6" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="7" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="21" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="8" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="9" value="1"/>
      <update property="unit.price" resourceId="1" value="150"/>
      <update property="unit.capturingChangesUnitTo" unitId="20" value="1"/>
      <update property="unit.capturingConsumesUnit" value="0"/>
      <update property="unit.capturingFinishesWhenTurnEnds" value="0"/>
    </action>
    <action type="customizeRuleset" elementId="0">
      <update property="building.resourceProduction" elementId="1" resourceId="1" value="75"/>
      <update property="building.resourceProduction" elementId="2" resourceId="1" value="125"/>
      <update property="building.resourceProduction" elementId="3" resourceId="1" value="200"/>
      <update property="building.resourceProduction" elementId="4" resourceId="1" value="25"/>
      <update property="building.resourceProduction" elementId="7" resourceId="1" value="25"/>
      <update property="building.resourceProduction" elementId="5" resourceId="1" value="25"/>
      <update property="building.buildsUnits" elementId="2" unitId="12" value="1"/>
      <update property="building.buildsUnits" elementId="3" unitId="71" value="1"/>
      <update property="building.buildsUnits" elementId="7" unitId="71" value="1"/>
      <update property="building.buildsUnits" elementId="3" unitId="12" value="0"/>
      <update property="building.buildsUnits" elementId="2" unitId="71" value="1"/>
      <update property="building.buildsUnits" elementId="3" unitId="1" value="0"/>
      <update property="building.buildsUnits" elementId="1" unitId="12" value="0"/>
      <update property="building.buildsUnits" elementId="7" unitId="2" value="1"/>
      <update property="building.buildsUnits" elementId="1" unitId="11" value="1"/>
      <update property="building.buildsUnits" elementId="2" unitId="3" value="1"/>
      <update property="building.buildsUnits" elementId="2" unitId="4" value="1"/>
    </action>
    <action type="customizeRuleset" elementId="45">
      <update property="unit.price" resourceId="1" value="300"/>
    </action>
    <action type="customizeRuleset" elementId="71">
      <update property="building.buildsUnits" elementId="2" unitId="71" value="1"/>
      <update property="unit.price" resourceId="1" value="800"/>
    </action>
    <action type="customizeRuleset" elementId="72">
      <update property="building.buildsUnits" elementId="3" unitId="72" value="1"/>
      <update property="unit.price" resourceId="1" value="900"/>
    </action>
    <action type="customizeRuleset" elementId="11">
      <update property="unit.price" resourceId="1" value="700"/>
      <update property="building.buildsUnits" elementId="3" unitId="11" value="0"/>
    </action>
    <action type="customizeRuleset" elementId="15">
      <update property="unit.price" resourceId="1" value="225"/>
    </action>
  </setup>
  <trigger name="startNewGame" noOfTimesAllowedToInvoke="1">
    <condition type="startGame"/>
    <action type="addResource" playerOrder="1" metaResourceId="1" amount="1000"/>
    <action type="addResource" playerOrder="2" metaResourceId="1" amount="1100"/>
    <action type="addResource" playerOrder="3" metaResourceId="1" amount="1200"/>
    <action type="addResource" playerOrder="4" metaResourceId="1" amount="1300"/>
    <action type="addResource" playerOrder="5" metaResourceId="1" amount="1400"/>
    <action type="addResource" playerOrder="6" metaResourceId="1" amount="1500"/>
  </trigger>
  <trigger name="startNewGame" noOfTimesAllowedToInvoke="1">
    <condition type="startGame"/>
    <condition type="roundsPassed" rounds="1"/>
    <action type="addResource" playerOrder="1" metaResourceId="1" amount="700"/>
    <action type="addResource" playerOrder="2" metaResourceId="1" amount="750"/>
    <action type="addResource" playerOrder="3" metaResourceId="1" amount="800"/>
    <action type="addResource" playerOrder="4" metaResourceId="1" amount="850"/>
    <action type="addResource" playerOrder="5" metaResourceId="1" amount="900"/>
    <action type="addResource" playerOrder="6" metaResourceId="1" amount="950"/>
  </trigger>
</script>