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Zombie Escape

Script for map Zombie Escape

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Customized game - Huge realistic map - 1 Mission ! 5 Humans against the purple zombie's invasion... This is the last kingdom... The zombies have infected the rest of this world... And the zombies are coming for the last humans !! But, somes scientists of another kingdom have been saved. They have discovered a cure for this disease ! (torchmans at south-west). Escort them to 68-10 science shop to develop a cure and to save the world ! Prepare a plan to bring them, and to save them at any costs ! RUN ! The 28-22 City. The 51 21 Town. And the middle land (Around 45 38) have been infected by the disease ! Take attention humans. The zombies will spawn at theses places, and from all the mines. Humans : All the players have 1 scientist. If you move 1 to the 68-10 science shop. The humans win ! You will have customized units ingame. Red player have the main city of the kingdom. Hold your walls ! Blue, white and yellow have to save an acces to the Green castle. Moreover, white will be attacked in the sea, by an army and the sea monsters... Everyone will be surrounded by this invasion... Green player have the control of the elves, and the old fortress. You have powerful units. And have to escort the scientists to your base ! Zombie : Purple have got the zombie army ! Your most important unit is the zombie : He can capture the buildings, and be created everywhere. Invade the kingdom, capture the buildings to spawn closer the humans... And to kill the scientists to destroy the cure ! Muahahahah ! You will have a lot of spawning units ingame. Buildings : The forts/Castles/Sciences-shop/mines CAN'T BE CAPTURED. Moreover, most of the buildings don't give vision... The forts = walls. Sciences-shop = Elves building. ONLY the castles gives gold income (500g). (And the green sciences-shops gives 250g. Can't be captured). Units : The humans will have 1 king, 1 wizard, somes lords and paladins... If a king die, a death knight spawn at 28-22 city. GOOD LUCK AND HAVE FUN !
<script>
  <setup>
    <action type="copyMetaResource" basedOn="1" id="10000" name="Evil"/>
    <action type="customizeRuleset" elementId="10000">
      <update property="resource.iconClipName" value="MedievalMetal"/>
      <update property="building.resourceProduction" elementId="9" resourceId="10000" value="2"/>
    </action>
    <action type="customizeRuleset" elementId="12">
      <update property="unit.price" resourceId="1" value="450"/>
    </action>
    <action type="customizeRuleset" elementId="13">
      <update property="building.buildsUnits" elementId="9" unitId="13" value="1"/>
    </action>
    <action type="customizeRuleset" elementId="1">
      <update property="unit.capturingTakesNoOfTurns" buildingId="21" value=""/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="3" value=""/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="2" value=""/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="9" value=""/>
      <update property="building.buildsUnits" elementId="21" unitId="1" value="0"/>
    </action>
    <action type="customizeRuleset" elementId="19">
      <update property="unit.price" resourceId="1" value="1000"/>
      <update property="unit.terrainDefenseBonuses" terrainId="8" value="-5"/>
    </action>
    <action type="customizeRuleset" elementId="11">
      <update property="unit.price" resourceId="1" value="600"/>
    </action>
    <action type="customizeRuleset" elementId="72">
      <update property="building.buildsUnits" elementId="21" unitId="72" value="0"/>
      <update property="unit.primaryMovementPoints" value="0"/>
      <update property="unit.weapon.maxRange" value="6"/>
    </action>
    <action type="customizeRuleset" elementId="45">
      <update property="building.buildsUnits" elementId="21" unitId="45" value="0"/>
      <update property="building.buildsUnits" elementId="7" unitId="45" value="0"/>
      <update property="unit.primaryMovementPoints" value="3"/>
      <update property="unit.secondaryMovementPoints" value="3"/>
      <update property="unit.price" resourceId="1" value="300"/>
    </action>
    <action type="customizeRuleset" elementId="73">
      <update property="building.buildsUnits" elementId="21" unitId="73" value="0"/>
    </action>
    <action type="customizeRuleset" elementId="71">
      <update property="building.buildsUnits" elementId="21" unitId="71" value="0"/>
      <update property="building.buildsUnits" elementId="3" unitId="71" value="1"/>
      <update property="unit.price" resourceId="1" value="800"/>
      <update property="unit.buildingDefenseBonuses" buildingId="2" value="4"/>
      <update property="unit.buildingDefenseBonuses" buildingId="3" value="5"/>
      <update property="unit.terrainDefenseBonuses" terrainId="4" value="3"/>
      <update property="unit.repairs" value="2"/>
      <update property="unit.terrainDefenseBonuses" terrainId="2" value="2"/>
      <update property="unit.terrainDefenseBonuses" terrainId="3" value="2"/>
      <update property="unit.weapon.terrainBonuses" terrainId="3" value="1"/>
      <update property="unit.weapon.terrainBonuses" terrainId="4" value="1"/>
      <update property="unit.weapon.terrainBonuses" terrainId="2" value="-1"/>
    </action>
    <action type="customizeRuleset" elementId="0">
      <update property="building.resourceProduction" elementId="9" resourceId="1" value="75"/>
      <update property="building.resourceProduction" elementId="1" resourceId="1" value="0"/>
      <update property="building.resourceProduction" elementId="8" resourceId="1" value="0"/>
      <update property="building.resourceProduction" elementId="2" resourceId="1" value="0"/>
      <update property="building.resourceProduction" elementId="21" resourceId="1" value="200"/>
      <update property="building.resourceProduction" elementId="3" resourceId="1" value="500"/>
      <update property="building.buildsUnits" elementId="2" unitId="1" value="0"/>
      <update property="building.buildsUnits" elementId="2" unitId="5" value="0"/>
      <update property="building.buildsUnits" elementId="2" unitId="10" value="0"/>
      <update property="building.buildsUnits" elementId="2" unitId="13" value="0"/>
      <update property="building.buildsUnits" elementId="3" unitId="1" value="0"/>
      <update property="building.buildsUnits" elementId="3" unitId="13" value="0"/>
      <update property="building.buildsUnits" elementId="1" unitId="12" value="0"/>
      <update property="building.buildsUnits" elementId="9" unitId="1" value="0"/>
      <update property="building.visionPoints" elementId="1" value="1"/>
      <update property="building.visionPoints" elementId="2" value="0"/>
      <update property="building.visionPoints" elementId="3" value="3"/>
      <update property="building.visionPoints" elementId="4" value="0"/>
      <update property="building.visionPoints" elementId="5" value="0"/>
      <update property="building.visionPoints" elementId="6" value="0"/>
      <update property="building.visionPoints" elementId="7" value="0"/>
      <update property="building.visionPoints" elementId="8" value="0"/>
      <update property="building.visionPoints" elementId="9" value="3"/>
    </action>
    <action type="copyMetaUnit" basedOn="8" id="10018" name="Paladin"/>
    <action type="customizeRuleset" elementId="10018">
      <update property="unit.clipName" value="MedievalKnight2"/>
      <update property="unit.health" value="12"/>
      <update property="unit.repairs" value="4"/>
      <update property="unit.weapon.minDamage" value="9"/>
      <update property="unit.weapon.maxDamage" value="9"/>
      <update property="unit.defense" value="13"/>
      <update property="unit.primaryMovementPoints" value="6"/>
      <update property="unit.secondaryMovementPoints" value="5"/>
      <update property="building.buildsUnits" elementId="1" unitId="10018" value="0"/>
      <update property="building.buildsUnits" elementId="2" unitId="10018" value="0"/>
      <update property="building.buildsUnits" elementId="3" unitId="10018" value="0"/>
      <update property="building.buildsUnits" elementId="4" unitId="10018" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="6" id="10020" name="Keeper"/>
    <action type="customizeRuleset" elementId="10020">
      <update property="unit.clipName" value="MedievalHeavyInfantry"/>
      <update property="unit.weapon.attackingBonus" value="0"/>
      <update property="unit.repairs" value="3"/>
      <update property="building.buildsUnits" elementId="3" unitId="10020" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="10020" value="0"/>
      <update property="unit.primaryMovementPoints" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="6" id="10021" name="Guardian"/>
    <action type="customizeRuleset" elementId="10021">
      <update property="unit.clipName" value="MedievalHeavyInfantry"/>
      <update property="unit.repairs" value="2"/>
      <update property="unit.health" value="12"/>
      <update property="unit.primaryMovementPoints" value="4"/>
      <update property="unit.buildingDefenseBonuses" buildingId="2" value="5"/>
      <update property="unit.buildingDefenseBonuses" buildingId="3" value="7"/>
      <update property="building.buildsUnits" elementId="3" unitId="10021" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="10021" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="6" id="10022" name="Mountain guardian"/>
    <action type="customizeRuleset" elementId="10022">
      <update property="unit.clipName" value="MedievalHeavyInfantry"/>
      <update property="unit.repairs" value="2"/>
      <update property="unit.health" value="11"/>
      <update property="unit.defense" value="10"/>
      <update property="unit.weapon.terrainBonuses" terrainId="4" value="3"/>
      <update property="unit.primaryMovementPoints" value="2"/>
      <update property="unit.secondaryMovementPoints" value="2"/>
      <update property="unit.terrainDefenseBonuses" terrainId="4" value="8"/>
      <update property="building.buildsUnits" elementId="3" unitId="10022" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="10022" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="1" id="10017" name="Militia"/>
    <action type="customizeRuleset" elementId="10017">
      <update property="unit.clipName" value="MedievalPeasant2"/>
      <update property="unit.weapon.attackingBonus" value="2"/>
      <update property="unit.weapon.minDamage" value="4"/>
      <update property="unit.weapon.maxDamage" value="4"/>
      <update property="unit.defense" value="4"/>
      <update property="unit.price" resourceId="1" value="175"/>
      <update property="building.buildsUnits" elementId="3" unitId="10017" value="0"/>
      <update property="building.buildsUnits" elementId="9" unitId="10017" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="1" id="10032" name="Elf Builder"/>
    <action type="customizeRuleset" elementId="10032">
      <update property="unit.clipName" value="MedievalPeasant2"/>
      <update property="unit.weapon.attackingBonus" value="2"/>
      <update property="unit.weapon.minDamage" value="6"/>
      <update property="unit.weapon.maxDamage" value="6"/>
      <update property="unit.defense" value="6"/>
      <update property="unit.health" value="11"/>
      <update property="building.buildsUnits" elementId="21" unitId="10032" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="1" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="2" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="3" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="4" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="5" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="6" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="7" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="21" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="8" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="9" value="0"/>
      <update property="unit.price" resourceId="1" value="200"/>
      <update property="unit.capturingChangesUnitTo" unitId="20" value="1"/>
      <update property="unit.capturingConsumesUnit" value="0"/>
      <update property="unit.capturingFinishesWhenTurnEnds" value="0"/>
      <update property="building.buildsUnits" elementId="1" unitId="10032" value="0"/>
      <update property="building.buildsUnits" elementId="3" unitId="10032" value="0"/>
      <update property="building.buildsUnits" elementId="4" unitId="10032" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="10032" value="0"/>
      <update property="building.buildsUnits" elementId="6" unitId="10032" value="0"/>
      <update property="building.buildsUnits" elementId="7" unitId="10032" value="0"/>
      <update property="building.buildsUnits" elementId="8" unitId="10032" value="0"/>
      <update property="building.buildsUnits" elementId="9" unitId="10032" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="6" id="10001" name="Red King"/>
    <action type="customizeRuleset" elementId="10001">
      <update property="unit.clipName" value="MedievalKing"/>
      <update property="unit.mover" moverId="1"/>
      <update property="unit.defense" value="14"/>
      <update property="unit.health" value="16"/>
      <update property="unit.price" resourceId="1" value="1000"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.weapon.attackingBonus" value="3"/>
      <update property="unit.secondaryMovementPoints" value="3"/>
      <update property="unit.buildingDefenseBonuses" buildingId="2" value="4"/>
      <update property="unit.buildingDefenseBonuses" buildingId="3" value="5"/>
      <update property="unit.weapon.minDamage" value="10"/>
      <update property="unit.weapon.maxDamage" value="10"/>
      <update property="building.buildsUnits" elementId="3" unitId="10001" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="10001" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="1" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="2" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="3" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="4" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="5" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="6" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="7" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="21" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="8" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="9" value="0"/>
      <update property="unit.capturingChangesUnitTo" unitId="" value="10001"/>
      <update property="unit.capturingConsumesUnit" value="0"/>
      <update property="unit.capturingFinishesWhenTurnEnds" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="6" id="10009" name="Lord"/>
    <action type="customizeRuleset" elementId="10009">
      <update property="unit.clipName" value="MedievalPrince"/>
      <update property="unit.mover" moverId="1"/>
      <update property="unit.defense" value="13"/>
      <update property="unit.health" value="13"/>
      <update property="unit.price" resourceId="1" value="1000"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.weapon.attackingBonus" value="3"/>
      <update property="unit.secondaryMovementPoints" value="3"/>
      <update property="unit.buildingDefenseBonuses" buildingId="2" value="5"/>
      <update property="unit.buildingDefenseBonuses" buildingId="3" value="7"/>
      <update property="unit.weapon.minDamage" value="10"/>
      <update property="unit.weapon.maxDamage" value="10"/>
      <update property="building.buildsUnits" elementId="3" unitId="10009" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="10009" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="6" id="10002" name="Blue King"/>
    <action type="customizeRuleset" elementId="10002">
      <update property="unit.clipName" value="MedievalKing"/>
      <update property="unit.mover" moverId="1"/>
      <update property="unit.defense" value="13"/>
      <update property="unit.health" value="15"/>
      <update property="unit.price" resourceId="1" value="1000"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.weapon.attackingBonus" value="3"/>
      <update property="unit.secondaryMovementPoints" value="2"/>
      <update property="unit.buildingDefenseBonuses" buildingId="2" value="4"/>
      <update property="unit.buildingDefenseBonuses" buildingId="3" value="5"/>
      <update property="unit.weapon.minDamage" value="9"/>
      <update property="unit.weapon.maxDamage" value="9"/>
      <update property="building.buildsUnits" elementId="3" unitId="10002" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="10002" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="1" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="2" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="3" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="4" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="5" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="6" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="7" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="21" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="8" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="9" value="0"/>
      <update property="unit.capturingChangesUnitTo" unitId="" value="10002"/>
      <update property="unit.capturingConsumesUnit" value="0"/>
      <update property="unit.capturingFinishesWhenTurnEnds" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="6" id="10003" name="Yellow King"/>
    <action type="customizeRuleset" elementId="10003">
      <update property="unit.clipName" value="MedievalKing"/>
      <update property="unit.defense" value="13"/>
      <update property="unit.health" value="15"/>
      <update property="unit.price" resourceId="1" value="1000"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.weapon.attackingBonus" value="3"/>
      <update property="unit.secondaryMovementPoints" value="2"/>
      <update property="unit.buildingDefenseBonuses" buildingId="2" value="4"/>
      <update property="unit.buildingDefenseBonuses" buildingId="3" value="5"/>
      <update property="unit.weapon.minDamage" value="9"/>
      <update property="unit.weapon.maxDamage" value="9"/>
      <update property="building.buildsUnits" elementId="3" unitId="10003" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="10003" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="1" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="2" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="3" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="4" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="5" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="6" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="7" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="21" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="8" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="9" value="0"/>
      <update property="unit.capturingChangesUnitTo" unitId="" value="10003"/>
      <update property="unit.capturingConsumesUnit" value="0"/>
      <update property="unit.capturingFinishesWhenTurnEnds" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="6" id="10004" name="White King"/>
    <action type="customizeRuleset" elementId="10004">
      <update property="unit.clipName" value="MedievalKing"/>
      <update property="unit.defense" value="13"/>
      <update property="unit.health" value="15"/>
      <update property="unit.price" resourceId="1" value="1000"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.weapon.attackingBonus" value="3"/>
      <update property="unit.secondaryMovementPoints" value="2"/>
      <update property="unit.buildingDefenseBonuses" buildingId="2" value="4"/>
      <update property="unit.buildingDefenseBonuses" buildingId="3" value="5"/>
      <update property="unit.weapon.minDamage" value="9"/>
      <update property="unit.weapon.maxDamage" value="9"/>
      <update property="building.buildsUnits" elementId="3" unitId="10004" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="10004" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="1" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="2" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="3" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="4" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="5" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="6" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="7" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="21" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="8" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="9" value="0"/>
      <update property="unit.capturingChangesUnitTo" unitId="" value="10004"/>
      <update property="unit.capturingConsumesUnit" value="0"/>
      <update property="unit.capturingFinishesWhenTurnEnds" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="6" id="10005" name="Green King"/>
    <action type="customizeRuleset" elementId="10005">
      <update property="unit.clipName" value="MedievalKing"/>
      <update property="unit.defense" value="13"/>
      <update property="unit.health" value="14"/>
      <update property="unit.price" resourceId="1" value="1000"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.weapon.attackingBonus" value="4"/>
      <update property="unit.secondaryMovementPoints" value="3"/>
      <update property="unit.buildingDefenseBonuses" buildingId="2" value="5"/>
      <update property="unit.buildingDefenseBonuses" buildingId="3" value="7"/>
      <update property="unit.weapon.minDamage" value="8"/>
      <update property="unit.weapon.maxDamage" value="8"/>
      <update property="building.buildsUnits" elementId="3" unitId="10005" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="10005" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="1" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="2" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="3" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="4" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="5" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="6" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="7" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="21" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="8" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="9" value="0"/>
      <update property="unit.capturingChangesUnitTo" unitId="" value="10005"/>
      <update property="unit.capturingConsumesUnit" value="0"/>
      <update property="unit.capturingFinishesWhenTurnEnds" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="6" id="10023" name="Death Knight"/>
    <action type="customizeRuleset" elementId="10023">
      <update property="unit.clipName" value="MedievalEvilKing"/>
      <update property="unit.defense" value="14"/>
      <update property="unit.health" value="15"/>
      <update property="unit.price" resourceId="1" value="1000"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.weapon.attackingBonus" value="4"/>
      <update property="unit.secondaryMovementPoints" value="2"/>
      <update property="unit.buildingDefenseBonuses" buildingId="2" value="4"/>
      <update property="unit.buildingDefenseBonuses" buildingId="3" value="5"/>
      <update property="unit.weapon.minDamage" value="10"/>
      <update property="unit.weapon.maxDamage" value="10"/>
      <update property="building.buildsUnits" elementId="3" unitId="10023" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="10023" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="1" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="2" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="3" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="4" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="5" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="6" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="7" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="21" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="8" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="9" value="0"/>
      <update property="unit.capturingChangesUnitTo" unitId="" value="10023"/>
      <update property="unit.capturingConsumesUnit" value="0"/>
      <update property="unit.capturingFinishesWhenTurnEnds" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="2" id="10006" name="Scientist"/>
    <action type="customizeRuleset" elementId="10006">
      <update property="unit.defense" value="6"/>
      <update property="unit.health" value="11"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.weapon.minRange" value="1"/>
      <update property="unit.weapon.maxRange" value="2"/>
      <update property="unit.weapon.minDamage" value="5"/>
      <update property="unit.weapon.maxDamage" value="5"/>
      <update property="unit.price" resourceId="1" value="300"/>
      <update property="unit.primaryMovementPoints" value="2"/>
      <update property="unit.secondaryMovementPoints" value="2"/>
      <update property="unit.weapon.attackingBonus" value="3"/>
      <update property="unit.buildingDefenseBonuses" buildingId="2" value="4"/>
      <update property="unit.buildingDefenseBonuses" buildingId="3" value="5"/>
      <update property="unit.weapon.armorBonuses" armorId="1" value="1"/>
      <update property="unit.weapon.moverBonuses" moverId="4" value="1"/>
      <update property="unit.weapon.unitBonuses" unitId="2" value="0"/>
      <update property="unit.weapon.targetDefensePenalty" value="20"/>
      <update property="building.buildsUnits" elementId="1" unitId="10006" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="2" id="10011" name="Wizard"/>
    <action type="customizeRuleset" elementId="10011">
      <update property="unit.clipName" value="MedievalTorchMan2"/>
      <update property="unit.defense" value="8"/>
      <update property="unit.health" value="12"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.weapon.noOfAttacks" value="2"/>
      <update property="unit.weapon.minRange" value="1"/>
      <update property="unit.weapon.maxRange" value="3"/>
      <update property="unit.weapon.minDamage" value="4"/>
      <update property="unit.weapon.maxDamage" value="4"/>
      <update property="unit.price" resourceId="1" value="1000"/>
      <update property="unit.secondaryMovementPoints" value="2"/>
      <update property="unit.weapon.armorBonuses" armorId="1" value="1"/>
      <update property="unit.weapon.armorBonuses" armorId="2" value="1"/>
      <update property="unit.weapon.armorBonuses" armorId="5" value="-4"/>
      <update property="unit.weapon.moverBonuses" moverId="4" value="1"/>
      <update property="unit.weapon.unitBonuses" unitId="2" value="0"/>
      <update property="unit.weapon.targetDefensePenalty" value="8"/>
      <update property="building.buildsUnits" elementId="1" unitId="10011" value="0"/>
      <update property="unit.weapon.unitBonuses" unitId="10006" value="-5"/>
      <update property="unit.weapon.unitBonuses" unitId="10011" value="-5"/>
    </action>
    <action type="customizeRuleset" elementId="2">
      <update property="unit.weapon.unitBonuses" unitId="10011" value="-3"/>
      <update property="unit.weapon.unitBonuses" unitId="10006" value="-3"/>
    </action>
    <action type="copyMetaUnit" basedOn="5" id="10012" name="Elf Warrior"/>
    <action type="customizeRuleset" elementId="10012">
      <update property="unit.clipName" value="MedievalPrince2"/>
      <update property="unit.defense" value="10"/>
      <update property="unit.health" value="12"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.mover" moverId="1"/>
      <update property="unit.weapon.minDamage" value="10"/>
      <update property="unit.weapon.maxDamage" value="10"/>
      <update property="unit.price" resourceId="1" value="400"/>
      <update property="unit.secondaryMovementPoints" value="2"/>
      <update property="unit.weapon.attackingBonus" value="1"/>
      <update property="unit.weapon.terrainBonuses" terrainId="2" value="1"/>
      <update property="unit.weapon.unitBonuses" unitId="4" value="0"/>
      <update property="building.buildsUnits" elementId="2" unitId="10012" value="0"/>
      <update property="building.buildsUnits" elementId="3" unitId="10012" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="10012" value="0"/>
      <update property="building.buildsUnits" elementId="21" unitId="10012" value="1"/>
    </action>
    <action type="copyMetaUnit" basedOn="6" id="10014" name="Elf King"/>
    <action type="customizeRuleset" elementId="10014">
      <update property="unit.clipName" value="MedievalPrince2"/>
      <update property="unit.defense" value="12"/>
      <update property="unit.health" value="14"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.mover" moverId="1"/>
      <update property="unit.weapon.minDamage" value="11"/>
      <update property="unit.weapon.maxDamage" value="11"/>
      <update property="unit.price" resourceId="1" value="800"/>
      <update property="unit.secondaryMovementPoints" value="3"/>
      <update property="unit.weapon.attackingBonus" value="3"/>
      <update property="unit.weapon.terrainBonuses" terrainId="2" value="1"/>
      <update property="unit.weapon.unitBonuses" unitId="4" value="0"/>
      <update property="unit.buildingDefenseBonuses" buildingId="2" value="4"/>
      <update property="unit.buildingDefenseBonuses" buildingId="3" value="5"/>
      <update property="building.buildsUnits" elementId="2" unitId="10014" value="0"/>
      <update property="building.buildsUnits" elementId="3" unitId="10014" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="10014" value="0"/>
      <update property="building.buildsUnits" elementId="21" unitId="10014" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="9" id="10013" name="Elf Ranger"/>
    <action type="customizeRuleset" elementId="10013">
      <update property="unit.price" resourceId="1" value="450"/>
      <update property="unit.clipName" value="MedievalArcher2"/>
      <update property="unit.weapon.usage" value="default"/>
      <update property="unit.weapon.minRange" value="1"/>
      <update property="unit.weapon.maxRange" value="3"/>
      <update property="unit.health" value="11"/>
      <update property="unit.repairs" value="2"/>
      <update property="unit.primaryMovementPoints" value="2"/>
      <update property="unit.secondaryMovementPoints" value="2"/>
      <update property="unit.defense" value="6"/>
      <update property="unit.weapon.minDamage" value="6"/>
      <update property="unit.weapon.maxDamage" value="6"/>
      <update property="unit.weapon.attackingBonus" value="3"/>
      <update property="unit.weapon.targetDefensePenalty" value="10"/>
      <update property="unit.weapon.armorBonuses" armorId="2" value="1"/>
      <update property="unit.weapon.terrainBonuses" terrainId="2" value="1"/>
      <update property="unit.terrainDefenseBonuses" terrainId="4" value="3"/>
      <update property="building.buildsUnits" elementId="1" unitId="10013" value="0"/>
      <update property="building.buildsUnits" elementId="6" unitId="10013" value="0"/>
      <update property="building.buildsUnits" elementId="21" unitId="10013" value="1"/>
    </action>
    <action type="copyMetaUnit" basedOn="9" id="10016" name="Elf Kiing"/>
    <action type="customizeRuleset" elementId="10016">
      <update property="unit.price" resourceId="1" value="800"/>
      <update property="unit.clipName" value="MedievalArcher2"/>
      <update property="unit.weapon.usage" value="default"/>
      <update property="unit.weapon.minRange" value="1"/>
      <update property="unit.weapon.maxRange" value="4"/>
      <update property="unit.health" value="13"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.primaryMovementPoints" value="3"/>
      <update property="unit.secondaryMovementPoints" value="2"/>
      <update property="unit.defense" value="8"/>
      <update property="unit.weapon.minDamage" value="7"/>
      <update property="unit.weapon.maxDamage" value="7"/>
      <update property="unit.weapon.attackingBonus" value="4"/>
      <update property="unit.weapon.targetDefensePenalty" value="15"/>
      <update property="unit.weapon.armorBonuses" armorId="2" value="1"/>
      <update property="unit.weapon.terrainBonuses" terrainId="2" value="1"/>
      <update property="unit.terrainDefenseBonuses" terrainId="4" value="3"/>
      <update property="unit.buildingDefenseBonuses" buildingId="2" value="4"/>
      <update property="unit.buildingDefenseBonuses" buildingId="3" value="5"/>
      <update property="building.buildsUnits" elementId="1" unitId="10016" value="0"/>
      <update property="building.buildsUnits" elementId="6" unitId="10016" value="0"/>
      <update property="building.buildsUnits" elementId="21" unitId="10016" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="17" id="10015" name="Caravelle"/>
    <action type="customizeRuleset" elementId="10015">
      <update property="unit.clipName" value="MedievalCog2"/>
      <update property="unit.defense" value="9"/>
      <update property="unit.price" resourceId="1" value="750"/>
      <update property="unit.slots" value="8"/>
      <update property="unit.primaryMovementPoints" value="5"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.weapon.minRange" value="1"/>
      <update property="unit.weapon.maxRange" value="3"/>
      <update property="unit.weapon.attackingBonus" value="1"/>
      <update property="unit.weapon.targetDefensePenalty" value="10"/>
      <update property="building.buildsUnits" elementId="8" unitId="10015" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="1" id="20000" name="Zombie"/>
    <action type="customizeRuleset" elementId="20000">
      <update property="unit.clipName" value="MedievalOgre"/>
      <update property="unit.primaryMovementPoints" value="3"/>
      <update property="unit.defense" value="5"/>
      <update property="unit.health" value="13"/>
      <update property="unit.repairs" value="2"/>
      <update property="unit.weapon.minDamage" value="5"/>
      <update property="unit.weapon.maxDamage" value="5"/>
      <update property="unit.weapon.attackingBonus" value="3"/>
      <update property="unit.weapon.unitBonuses" unitId="5" value="1"/>
      <update property="unit.weapon.unitBonuses" unitId="6" value="2"/>
      <update property="unit.weapon.unitBonuses" unitId="8" value="1"/>
      <update property="unit.weapon.unitBonuses" unitId="13" value="2"/>
      <update property="unit.weapon.unitBonuses" unitId="14" value="2"/>
      <update property="unit.weapon.targetDefensePenalty" value="5"/>
      <update property="unit.price" resourceId="1" value="25"/>
      <update property="unit.price" resourceId="10000" value="1"/>
      <update property="unit.repairsOnBuildings" buildingId="1" value="3"/>
      <update property="unit.repairsOnBuildings" buildingId="2" value="3"/>
      <update property="unit.repairsOnBuildings" buildingId="3" value="3"/>
      <update property="unit.repairsOnBuildings" buildingId="4" value="3"/>
      <update property="unit.repairsOnBuildings" buildingId="5" value="3"/>
      <update property="unit.repairsOnBuildings" buildingId="6" value="3"/>
      <update property="unit.repairsOnBuildings" buildingId="7" value="3"/>
      <update property="unit.repairsOnBuildings" buildingId="21" value="3"/>
      <update property="unit.repairsOnBuildings" buildingId="8" value="3"/>
      <update property="unit.repairsOnBuildings" buildingId="9" value="3"/>
      <update property="building.buildsUnits" elementId="9" unitId="20000" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="1" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="2" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="3" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="4" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="5" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="6" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="7" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="21" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="8" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="9" value="0"/>
      <update property="unit.buildingDefenseBonuses" buildingId="9" value="3"/>
    </action>
    <action type="copyMetaUnit" basedOn="2" id="20001" name="Executioner"/>
    <action type="customizeRuleset" elementId="20001">
      <update property="unit.clipName" value="MedievalDwarf"/>
      <update property="unit.defense" value="10"/>
      <update property="unit.health" value="16"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.weapon.minDamage" value="8"/>
      <update property="unit.weapon.maxDamage" value="8"/>
      <update property="unit.weapon.armorBonuses" armorId="1" value="4"/>
      <update property="unit.weapon.armorBonuses" armorId="2" value="-2"/>
      <update property="unit.weapon.moverBonuses" moverId="4" value="2"/>
      <update property="unit.price" resourceId="1" value="250"/>
      <update property="unit.price" resourceId="10000" value="3"/>
      <update property="unit.weapon.attackingBonus" value="3"/>
      <update property="unit.repairsOnBuildings" buildingId="1" value="5"/>
      <update property="unit.repairsOnBuildings" buildingId="2" value="5"/>
      <update property="unit.repairsOnBuildings" buildingId="3" value="5"/>
      <update property="unit.repairsOnBuildings" buildingId="4" value="5"/>
      <update property="unit.repairsOnBuildings" buildingId="5" value="5"/>
      <update property="unit.repairsOnBuildings" buildingId="6" value="5"/>
      <update property="unit.repairsOnBuildings" buildingId="7" value="5"/>
      <update property="unit.repairsOnBuildings" buildingId="21" value="5"/>
      <update property="unit.repairsOnBuildings" buildingId="8" value="5"/>
      <update property="unit.repairsOnBuildings" buildingId="9" value="5"/>
      <update property="building.buildsUnits" elementId="1" unitId="20001" value="0"/>
      <update property="building.buildsUnits" elementId="2" unitId="20001" value="0"/>
      <update property="building.buildsUnits" elementId="3" unitId="20001" value="0"/>
      <update property="building.buildsUnits" elementId="4" unitId="20001" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="20001" value="1"/>
      <update property="building.buildsUnits" elementId="6" unitId="20001" value="0"/>
      <update property="building.buildsUnits" elementId="7" unitId="20001" value="0"/>
      <update property="building.buildsUnits" elementId="8" unitId="20001" value="0"/>
      <update property="building.buildsUnits" elementId="9" unitId="20001" value="1"/>
      <update property="unit.weapon.targetDefensePenalty" value="10"/>
      <update property="unit.armor" armorId="2"/>
      <update property="unit.weapon.unitBonuses" unitId="10006" value="-5"/>
      <update property="unit.weapon.unitBonuses" unitId="10011" value="-5"/>
    </action>
    <action type="copyMetaUnit" basedOn="6" id="20003" name="Nemesis"/>
    <action type="customizeRuleset" elementId="20003">
      <update property="unit.clipName" value="MedievalDwarfMaster"/>
      <update property="unit.price" resourceId="1" value="1000"/>
      <update property="unit.price" resourceId="10000" value="5"/>
      <update property="unit.defense" value="5"/>
      <update property="unit.health" value="66"/>
      <update property="unit.repairs" value="0"/>
      <update property="unit.weapon.attackingBonus" value="10"/>
      <update property="unit.primaryMovementPoints" value="2"/>
      <update property="unit.weapon.targetDefensePenalty" value="50"/>
      <update property="unit.repairsOnBuildings" buildingId="1" value="0"/>
      <update property="unit.repairsOnBuildings" buildingId="2" value="0"/>
      <update property="unit.repairsOnBuildings" buildingId="3" value="0"/>
      <update property="unit.repairsOnBuildings" buildingId="4" value="0"/>
      <update property="unit.repairsOnBuildings" buildingId="5" value="0"/>
      <update property="unit.repairsOnBuildings" buildingId="6" value="0"/>
      <update property="unit.repairsOnBuildings" buildingId="7" value="0"/>
      <update property="unit.repairsOnBuildings" buildingId="21" value="0"/>
      <update property="unit.repairsOnBuildings" buildingId="8" value="0"/>
      <update property="unit.repairsOnBuildings" buildingId="9" value="0"/>
      <update property="building.buildsUnits" elementId="1" unitId="20003" value="0"/>
      <update property="building.buildsUnits" elementId="2" unitId="20003" value="0"/>
      <update property="building.buildsUnits" elementId="3" unitId="20003" value="1"/>
      <update property="building.buildsUnits" elementId="4" unitId="20003" value="0"/>
      <update property="building.buildsUnits" elementId="5" unitId="20003" value="0"/>
      <update property="building.buildsUnits" elementId="6" unitId="20003" value="0"/>
      <update property="building.buildsUnits" elementId="7" unitId="20003" value="0"/>
      <update property="building.buildsUnits" elementId="8" unitId="20003" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="17" id="20004" name="Sea Thing"/>
    <action type="customizeRuleset" elementId="20004">
      <update property="unit.clipName" value="MedievalOctapus"/>
      <update property="unit.price" resourceId="1" value="150"/>
      <update property="unit.price" resourceId="10000" value="2"/>
      <update property="unit.health" value="14"/>
      <update property="unit.repairs" value="3"/>
      <update property="unit.defense" value="9"/>
      <update property="unit.fastUnload" value="0"/>
      <update property="unit.weapon.minDamage" value="6"/>
      <update property="unit.weapon.maxDamage" value="6"/>
      <update property="unit.weapon.unitBonuses" unitId="19" value="2"/>
      <update property="unit.weapon.unitBonuses" unitId="16" value="2"/>
      <update property="unit.weapon.unitBonuses" unitId="18" value="2"/>
      <update property="unit.weapon.armorBonuses" armorId="5" value="4"/>
      <update property="unit.weapon.armorBonuses" armorId="3" value="3"/>
      <update property="unit.weapon.armorBonuses" armorId="2" value="2"/>
      <update property="unit.weapon.attackingBonus" value="1"/>
      <update property="unit.weapon.minRange" value="1"/>
      <update property="unit.weapon.maxRange" value="1"/>
      <update property="unit.primaryMovementPoints" value="5"/>
      <update property="unit.weapon.targetDefensePenalty" value="15"/>
    </action>
    <action type="copyMetaUnit" basedOn="20004" id="20024" name="No Escape"/>
    <action type="customizeRuleset" elementId="20024">
      <update property="unit.clipName" value="MedievalOctapus"/>
      <update property="unit.price" resourceId="1" value="1"/>
      <update property="unit.price" resourceId="10000" value="1"/>
      <update property="unit.health" value="66"/>
      <update property="unit.repairs" value="20"/>
      <update property="unit.defense" value="20"/>
      <update property="unit.fastUnload" value="0"/>
      <update property="unit.weapon.minDamage" value="20"/>
      <update property="unit.weapon.maxDamage" value="20"/>
      <update property="unit.weapon.unitBonuses" unitId="19" value="2"/>
      <update property="unit.weapon.unitBonuses" unitId="16" value="2"/>
      <update property="unit.weapon.unitBonuses" unitId="18" value="2"/>
      <update property="unit.weapon.armorBonuses" armorId="5" value="4"/>
      <update property="unit.weapon.armorBonuses" armorId="3" value="3"/>
      <update property="unit.weapon.armorBonuses" armorId="2" value="2"/>
      <update property="unit.weapon.minRange" value="1"/>
      <update property="unit.weapon.maxRange" value="1"/>
      <update property="unit.primaryMovementPoints" value="0"/>
      <update property="building.buildsUnits" elementId="8" unitId="20024" value="0"/>
    </action>
    <action type="copyMetaUnit" basedOn="73" id="20005" name="Infection"/>
    <action type="customizeRuleset" elementId="20005">
      <update property="unit.primaryMovementPoints" value="2"/>
      <update property="unit.secondaryMovementPoints" value="2"/>
      <update property="unit.repairs" value="0"/>
      <update property="unit.defense" value="-10"/>
      <update property="unit.visionPoints" value="3"/>
      <update property="unit.capturingChangesUnitTo" unitId="" value="20000"/>
      <update property="unit.capturingConsumesUnit" value="1"/>
      <update property="unit.capturingFinishesWhenTurnEnds" value="0"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="1" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="2" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="3" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="4" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="5" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="6" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="7" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="8" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="9" value="1"/>
    </action>
  </setup>
  <trigger name="King spawns" noOfTimesAllowedToInvoke="1">
    <condition type="startGame"/>
    <action type="createUnit" metaUnitId="10001" x="17" y="46" name="The Red King" playerOrder="1" health="16" vicinity="1"/>
    <action type="nameUnit" name="The Red King" heroName="The Red King" x="17" y="46"/>
    <action type="createUnit" metaUnitId="10011" x="27" y="43" name="" playerOrder="1" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10009" x="39" y="45" name="" playerOrder="1" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="10002" x="36" y="20" name="The Blue King" playerOrder="2" health="15" vicinity="1"/>
    <action type="nameUnit" name="The blue King" heroName="The Blue King" x="36" y="20"/>
    <action type="createUnit" metaUnitId="10011" x="47" y="12" name="" playerOrder="2" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10003" x="53" y="37" name="The Yellow King" playerOrder="3" health="15" vicinity="1"/>
    <action type="nameUnit" name="The Yellow King" heroName="The Yellow King" x="53" y="37"/>
    <action type="createUnit" metaUnitId="10011" x="50" y="28" name="" playerOrder="3" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10004" x="11" y="20" name="The White King" playerOrder="4" health="15" vicinity="1"/>
    <action type="nameUnit" name="The White King" heroName="The White King" x="11" y="20"/>
    <action type="createUnit" metaUnitId="10011" x="21" y="15" name="" playerOrder="4" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="50" y="48" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="52" y="48" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="52" y="49" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="52" y="51" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="50" y="52" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="48" y="51" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="48" y="49" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10013" x="49" y="49" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="createUnit" metaUnitId="10013" x="49" y="51" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="createUnit" metaUnitId="10013" x="51" y="51" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="createUnit" metaUnitId="10013" x="51" y="49" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="24" y="42" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="18" y="21" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="58" y="32" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="40" y="25" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10015" x="52" y="52" name="" playerOrder="5" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="10015" x="59" y="32" name="" playerOrder="5" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="10014" x="51" y="50" name="" playerOrder="5" health="13" vicinity="1"/>
    <action type="nameUnit" name="Elf King" heroName="Elf King" x="51" y="50"/>
    <action type="createUnit" metaUnitId="10016" x="50" y="50" name="Elf Kiing" playerOrder="5" health="13" vicinity="1"/>
    <action type="nameUnit" name="Elf Kingg" heroName="Elf Kiing" x="50" y="50"/>
    <action type="createUnit" metaUnitId="10014" x="7" y="61" name="" playerOrder="5" health="13" vicinity="1"/>
    <action type="nameUnit" name="Elf King" heroName="Elf Prince" x="7" y="61"/>
    <action type="createUnit" metaUnitId="10005" x="65" y="12" name="The Green King" playerOrder="5" health="14" vicinity="1"/>
    <action type="nameUnit" name="The Green King" heroName="The Green King" x="65" y="12"/>
    <action type="createUnit" metaUnitId="10018" x="67" y="16" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10018" x="60" y="9" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10020" x="52" y="6" name="" playerOrder="5" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="10020" x="54" y="12" name="" playerOrder="5" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="10020" x="57" y="14" name="" playerOrder="5" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="10020" x="61" y="19" name="" playerOrder="5" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="10020" x="62" y="21" name="" playerOrder="5" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="10020" x="64" y="21" name="" playerOrder="5" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="10021" x="55" y="6" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="createUnit" metaUnitId="10021" x="57" y="12" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="createUnit" metaUnitId="10021" x="63" y="19" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="createUnit" metaUnitId="10021" x="62" y="13" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="createUnit" metaUnitId="10022" x="54" y="8" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="createUnit" metaUnitId="10022" x="52" y="3" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="createUnit" metaUnitId="10023" x="28" y="22" name="" playerOrder="6" health="15" vicinity="1"/>
    <action type="nameUnit" name="The Death Knight" heroName="The Death Knight" x="28" y="22"/>
    <action type="createUnit" metaUnitId="20024" x="58" y="5" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20024" x="68" y="19" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="10018" x="0" y="67" name="" playerOrder="1" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10018" x="0" y="66" name="" playerOrder="2" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10018" x="45" y="23" name="" playerOrder="2" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10018" x="0" y="65" name="" playerOrder="3" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10018" x="63" y="41" name="" playerOrder="3" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10018" x="1" y="66" name="" playerOrder="4" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10018" x="6" y="23" name="" playerOrder="4" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10018" x="1" y="67" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10009" x="20" y="38" name="" playerOrder="1" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="10009" x="32" y="50" name="" playerOrder="1" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="10009" x="26" y="32" name="" playerOrder="1" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="10009" x="17" y="50" name="" playerOrder="1" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="10009" x="42" y="30" name="" playerOrder="2" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="10009" x="62" y="28" name="" playerOrder="3" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="10009" x="28" y="11" name="" playerOrder="4" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="10018" x="66" y="46" name="" playerOrder="1" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10018" x="14" y="46" name="" playerOrder="1" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10009" x="66" y="54" name="" playerOrder="2" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="10009" x="58" y="58" name="" playerOrder="3" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="10009" x="61" y="50" name="" playerOrder="4" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="10018" x="16" y="18" name="" playerOrder="4" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10018" x="41" y="18" name="" playerOrder="2" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10018" x="55" y="32" name="" playerOrder="3" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="45" y="40" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="43" y="38" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="39" y="39" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="38" y="36" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="47" y="38" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="47" y="36" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="42" y="35" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="44" y="35" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="49" y="42" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="46" y="42" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="48" y="40" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="41" y="36" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="45" y="37" name="" playerOrder="6" health="13" vicinity="1"/>
  </trigger>
  <trigger name="starting Green escorte" noOfTimesAllowedToInvoke="1">
    <condition type="startGame"/>
    <action type="createUnit" metaUnitId="10012" x="1" y="63" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="3" y="61" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="5" y="65" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="7" y="64" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="6" y="60" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10012" x="3" y="67" name="" playerOrder="5" health="12" vicinity="1"/>
    <action type="createUnit" metaUnitId="10013" x="3" y="65" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="createUnit" metaUnitId="10013" x="1" y="65" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="createUnit" metaUnitId="10013" x="2" y="66" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="createUnit" metaUnitId="10032" x="6" y="62" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="9" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="3" y="56" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="1" y="56" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="13" y="64" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="58" name="" playerOrder="6" health="13" vicinity="1"/>
  </trigger>
  <trigger name="startingScientists" noOfTimesAllowedToInvoke="1">
    <condition type="startGame"/>
    <action type="destroyUnit" x="2" y="65"/>
    <action type="destroyUnit" x="3" y="64"/>
    <action type="destroyUnit" x="4" y="64"/>
    <action type="destroyUnit" x="3" y="63"/>
    <action type="destroyUnit" x="4" y="63"/>
    <action type="createUnit" metaUnitId="10006" x="2" y="65" name="" playerOrder="1" health="11" vicinity="1"/>
    <action type="nameUnit" name="Scientist" heroName="Red Scientist" x="2" y="65"/>
    <action type="createUnit" metaUnitId="10006" x="3" y="64" name="" playerOrder="2" health="11" vicinity="1"/>
    <action type="nameUnit" name="Scientist" heroName="Blue Scientist" x="3" y="64"/>
    <action type="createUnit" metaUnitId="10006" x="3" y="63" name="" playerOrder="3" health="11" vicinity="1"/>
    <action type="nameUnit" name="Scientist" heroName="Yellow Scientist" x="3" y="63"/>
    <action type="createUnit" metaUnitId="10006" x="4" y="64" name="" playerOrder="4" health="11" vicinity="1"/>
    <action type="nameUnit" name="Scientist" heroName="White Scientist" x="4" y="64"/>
    <action type="createUnit" metaUnitId="10006" x="4" y="63" name="" playerOrder="5" health="11" vicinity="1"/>
    <action type="nameUnit" name="Scientist" heroName="Green Scientist" x="4" y="63"/>
  </trigger>
  <trigger name="NEMESIS" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="2"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="0"/>
    <action type="createUnit" metaUnitId="20003" x="72" y="27" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="43" y="0" name="" playerOrder="6" health="33" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="34" y="0" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="38" y="0" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="45" y="0" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="72" y="31" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="72" y="33" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="72" y="37" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="50" y="60" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="43" y="60" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="39" y="63" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="33" y="64" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="26" y="65" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="18" y="65" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="10" y="67" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="0" y="55" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="0" y="44" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="0" y="36" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="0" y="30" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="0" y="20" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="27" y="21" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="29" y="22" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="25" y="23" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="26" y="23" name="" playerOrder="6" health="16" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="27" y="23" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="52" y="20" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="52" y="22" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="39" y="37" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="44" y="37" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="50" y="22" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="45" y="38" name="" playerOrder="6" health="16" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="46" y="38" name="" playerOrder="6" health="16" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="45" y="39" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="48" y="42" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="51" y="57" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="60" y="67" name="" playerOrder="6" health="33" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="72" y="63" name="" playerOrder="6" health="33" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="72" y="40" name="" playerOrder="6" health="33" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="72" y="67" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="51" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="52" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="52" y="19" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="51" y="19" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="53" y="20" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="53" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="52" y="23" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="51" y="23" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="51" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="50" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="51" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="27" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="28" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="28" y="23" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="50" y="19" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="50" y="20" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="53" y="21" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="29" y="21" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="30" y="20" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="63" y="67" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="67" y="67" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="72" y="61" name="" playerOrder="6" health="14" vicinity="1"/>
  </trigger>
  <trigger name="InvasionSEA" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="3"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="0"/>
    <action type="createUnit" metaUnitId="20004" x="0" y="0" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="InvasionSEA2" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="3"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="0"/>
    <action type="createUnit" metaUnitId="20004" x="5" y="0" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="InvasionSEA3" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="3"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="0"/>
    <action type="createUnit" metaUnitId="20004" x="10" y="0" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="InvasionSEA4" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="3"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="0"/>
    <action type="createUnit" metaUnitId="20004" x="0" y="4" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="InvasionSEA5" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="3"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="0"/>
    <action type="createUnit" metaUnitId="20004" x="0" y="8" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="InvasionSEA6" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="3"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="0"/>
    <action type="createUnit" metaUnitId="20004" x="15" y="0" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="SEA INVASION BRO" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="3"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="0"/>
    <action type="createUnit" metaUnitId="20004" x="1" y="1" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="1" y="2" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="5" y="1" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="10" y="1" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="15" y="1" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="1" y="5" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="1" y="7" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="25" y="2" name="" playerOrder="6" health="14" vicinity="1"/>
    <action type="createUnit" metaUnitId="20004" x="25" y="1" name="" playerOrder="6" health="14" vicinity="1"/>
  </trigger>
  <trigger name="CATA" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="2"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="1"/>
    <action type="createUnit" metaUnitId="13" x="34" y="0" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="38" y="0" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="45" y="0" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="72" y="31" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="72" y="33" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="72" y="37" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="50" y="60" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="43" y="60" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="39" y="63" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="33" y="64" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="26" y="65" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="18" y="65" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="10" y="67" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="0" y="55" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="0" y="44" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="0" y="36" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="0" y="30" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="0" y="20" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="27" y="21" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="29" y="22" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="27" y="23" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="52" y="20" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="52" y="22" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="39" y="37" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="44" y="37" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="48" y="42" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="51" y="57" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="60" y="67" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="72" y="63" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="72" y="40" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="72" y="67" name="" playerOrder="6" health="10" vicinity="1"/>
  </trigger>
  <trigger name="Invasion1" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="6"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="1"/>
    <action type="createUnit" metaUnitId="20004" x="14" y="67" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="Invasion2" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="6"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="1"/>
    <action type="createUnit" metaUnitId="20004" x="15" y="67" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="Invasion3" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="6"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="1"/>
    <action type="createUnit" metaUnitId="20004" x="46" y="60" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="Invasion4" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="6"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="1"/>
    <action type="createUnit" metaUnitId="20004" x="48" y="60" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="Invasion5" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="6"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="1"/>
    <action type="createUnit" metaUnitId="20004" x="72" y="35" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="Invasion6" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="6"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="1"/>
    <action type="createUnit" metaUnitId="20004" x="42" y="0" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="ZOMBIES" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="2"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="1"/>
    <action type="createUnit" metaUnitId="20000" x="71" y="27" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="71" y="26" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="72" y="26" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="34" y="0" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="38" y="0" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="45" y="0" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="31" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="33" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="37" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="50" y="60" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="43" y="60" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="39" y="63" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="33" y="64" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="26" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="18" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="10" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="55" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="44" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="36" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="30" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="20" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="27" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="29" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="27" y="23" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="52" y="20" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="52" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="39" y="37" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="44" y="37" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="48" y="42" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="51" y="57" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="60" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="63" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="40" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="51" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="52" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="52" y="19" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="51" y="19" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="53" y="20" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="53" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="52" y="23" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="51" y="23" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="51" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="50" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="51" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="27" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="28" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="28" y="23" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="47" y="40" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="42" y="37" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="48" y="43" name="" playerOrder="6" health="13" vicinity="1"/>
  </trigger>
  <trigger name="Executioners" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="2"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="1"/>
    <action type="createUnit" metaUnitId="20001" x="72" y="25" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="34" y="0" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="38" y="0" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="45" y="0" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="72" y="31" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="72" y="33" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="72" y="37" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="50" y="60" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="43" y="60" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="39" y="63" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="33" y="64" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="26" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="18" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="10" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="0" y="55" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="0" y="44" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="0" y="36" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="0" y="30" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="0" y="20" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="27" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="29" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="27" y="23" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="52" y="20" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="52" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="39" y="37" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="44" y="37" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="48" y="42" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="51" y="57" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="60" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="72" y="63" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="72" y="40" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="72" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="27" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="28" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="28" y="23" name="" playerOrder="6" health="13" vicinity="1"/>
  </trigger>
  <trigger name="ZOMBIES2" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="2"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="3"/>
    <action type="createUnit" metaUnitId="10023" x="1" y="66" name="" playerOrder="6" health="15" vicinity="1"/>
    <action type="createUnit" metaUnitId="10023" x="53" y="20" name="" playerOrder="6" health="15" vicinity="1"/>
    <action type="createUnit" metaUnitId="10023" x="72" y="34" name="" playerOrder="6" health="15" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="34" y="0" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="38" y="0" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="45" y="0" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="31" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="33" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="37" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="50" y="60" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="43" y="60" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="39" y="63" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="33" y="64" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="26" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="18" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="10" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="55" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="44" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="36" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="30" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="20" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="27" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="29" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="27" y="23" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="52" y="20" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="52" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="39" y="37" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="44" y="37" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="48" y="42" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="51" y="57" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="60" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="63" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="40" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="27" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="28" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="28" y="23" name="" playerOrder="6" health="13" vicinity="1"/>
  </trigger>
  <trigger name="ZOMBIES3" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="2"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="4"/>
    <action type="createUnit" metaUnitId="20000" x="34" y="0" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="38" y="0" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="45" y="0" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="31" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="33" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="37" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="50" y="60" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="43" y="60" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="39" y="63" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="33" y="64" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="26" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="18" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="10" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="55" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="44" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="36" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="30" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="20" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="27" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="29" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="27" y="23" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="52" y="20" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="52" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="39" y="37" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="44" y="37" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="48" y="42" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="51" y="57" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="60" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="63" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="40" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="72" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="27" y="22" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="28" y="21" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="28" y="23" name="" playerOrder="6" health="13" vicinity="1"/>
  </trigger>
  <trigger name="ZOMBIESredWall" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="6"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="0"/>
    <action type="createUnit" metaUnitId="20000" x="44" y="55" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="36" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="30" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="13" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="66" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="3" y="54" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="12" y="66" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="52" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="48" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="40" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="33" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="27" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="24" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="17" name="" playerOrder="6" health="13" vicinity="1"/>
  </trigger>
  <trigger name="ZOMBIESredWall2" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="1"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="1"/>
    <action type="createUnit" metaUnitId="20001" x="0" y="66" name="" playerOrder="6" health="16" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="0" y="67" name="" playerOrder="6" health="16" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="1" y="66" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="1" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="64" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="5" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="62" name="" playerOrder="6" health="13" vicinity="1"/>
  </trigger>
  <trigger name="Infection" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="6"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="6"/>
    <action type="createUnit" metaUnitId="20005" x="34" y="0" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="38" y="0" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="45" y="0" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="72" y="31" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="72" y="33" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="72" y="37" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="48" y="61" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="43" y="60" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="39" y="63" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="33" y="64" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="26" y="65" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="18" y="65" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="10" y="67" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="0" y="55" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="0" y="44" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="0" y="36" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="0" y="30" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="0" y="20" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="51" y="21" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="52" y="21" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="51" y="57" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="60" y="67" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="72" y="63" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="72" y="67" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="27" y="22" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="28" y="21" name="" playerOrder="6" health="10" vicinity="1"/>
    <action type="createUnit" metaUnitId="20005" x="28" y="23" name="" playerOrder="6" health="10" vicinity="1"/>
  </trigger>
  <trigger name="Invasion11" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="6"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="4"/>
    <action type="createUnit" metaUnitId="20004" x="14" y="67" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="Invasion12" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="6"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="4"/>
    <action type="createUnit" metaUnitId="20004" x="15" y="67" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="Invasion13" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="6"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="4"/>
    <action type="createUnit" metaUnitId="20004" x="46" y="60" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="Invasion14" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="6"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="4"/>
    <action type="createUnit" metaUnitId="20004" x="48" y="60" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="Invasion15" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="6"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="4"/>
    <action type="createUnit" metaUnitId="20004" x="72" y="35" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="Invasion16" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="6"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="4"/>
    <action type="createUnit" metaUnitId="20004" x="42" y="0" name="" playerOrder="6" health="14" vicinity="1">
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
      <cargoUnit metaUnitId="20000" health="13" name=""/>
    </action>
  </trigger>
  <trigger name="ZOMBIESstartMore" noOfTimesAllowedToInvoke="1">
    <condition type="isPlayerTurn" playerOrder="1"/>
    <condition type="turnStarted"/>
    <condition type="roundsPassed" rounds="3"/>
    <action type="createUnit" metaUnitId="20000" x="44" y="55" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="36" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="30" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="13" y="65" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="66" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="67" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="60" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="52" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="48" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="40" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="33" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="27" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="24" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20000" x="0" y="17" name="" playerOrder="6" health="13" vicinity="1"/>
    <action type="createUnit" metaUnitId="20003" x="2" y="65" name="" playerOrder="6" health="66" vicinity="1"/>
    <action type="createUnit" metaUnitId="20001" x="1" y="66" name="" playerOrder="6" health="16" vicinity="1"/>
    <action type="createUnit" metaUnitId="13" x="4" y="67" name="" playerOrder="6" health="10" vicinity="1"/>
  </trigger>
  <trigger name="More gold sir !" noOfTimesAllowedToInvoke="1">
    <condition type="startGame"/>
    <action type="addResource" playerOrder="1" metaResourceId="1" amount="2000"/>
    <action type="addResource" playerOrder="2" metaResourceId="1" amount="2000"/>
    <action type="addResource" playerOrder="3" metaResourceId="1" amount="2000"/>
    <action type="addResource" playerOrder="4" metaResourceId="1" amount="3000"/>
    <action type="addResource" playerOrder="5" metaResourceId="1" amount="1000"/>
    <action type="addResource" playerOrder="6" metaResourceId="1" amount="3000"/>
  </trigger>
  <trigger name="Death Knight 1" noOfTimesAllowedToInvoke="1">
    <condition type="unitKilled" unitName="The Red King"/>
    <action type="createUnit" metaUnitId="10023" x="28" y="22" name="" playerOrder="6" health="15" vicinity="1"/>
  </trigger>
  <trigger name="Death Knight 2" noOfTimesAllowedToInvoke="1">
    <condition type="unitKilled" unitName="The Blue King"/>
    <action type="createUnit" metaUnitId="10023" x="28" y="22" name="" playerOrder="6" health="15" vicinity="1"/>
  </trigger>
  <trigger name="Death Knight 3" noOfTimesAllowedToInvoke="1">
    <condition type="unitKilled" unitName="The Yellow King"/>
    <action type="createUnit" metaUnitId="10023" x="28" y="22" name="" playerOrder="6" health="15" vicinity="1"/>
  </trigger>
  <trigger name="Death Knight 4" noOfTimesAllowedToInvoke="1">
    <condition type="unitKilled" unitName="The White King"/>
    <action type="createUnit" metaUnitId="10023" x="28" y="22" name="" playerOrder="6" health="15" vicinity="1"/>
  </trigger>
  <trigger name="Death Knight 5" noOfTimesAllowedToInvoke="1">
    <condition type="unitKilled" unitName="The Green King"/>
    <action type="createUnit" metaUnitId="10023" x="28" y="22" name="" playerOrder="6" health="15" vicinity="1"/>
  </trigger>
  <trigger name="Death Knight Revive" noOfTimesAllowedToInvoke="1">
    <condition type="unitKilled" unitName="The Death Knight"/>
    <action type="createUnit" metaUnitId="10023" x="28" y="22" name="" playerOrder="6" health="15" vicinity="1"/>
  </trigger>
  <trigger name="Castle captured red1" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="17" y="46"/>
    </condition>
    <action type="changeBuildingOwner" x="17" y="46" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured red2" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="27" y="43"/>
    </condition>
    <action type="changeBuildingOwner" x="27" y="43" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured red3" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="39" y="45"/>
    </condition>
    <action type="changeBuildingOwner" x="39" y="45" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured red4" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="32" y="50"/>
    </condition>
    <action type="changeBuildingOwner" x="32" y="50" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured red5" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="20" y="38"/>
    </condition>
    <action type="changeBuildingOwner" x="20" y="38" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured red6" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="26" y="32"/>
    </condition>
    <action type="changeBuildingOwner" x="26" y="32" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured blue1" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="47" y="12"/>
    </condition>
    <action type="changeBuildingOwner" x="47" y="12" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured blue2" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="36" y="20"/>
    </condition>
    <action type="changeBuildingOwner" x="36" y="20" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured blue3" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="42" y="30"/>
    </condition>
    <action type="changeBuildingOwner" x="42" y="30" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured blue4" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="66" y="54"/>
    </condition>
    <action type="changeBuildingOwner" x="66" y="54" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured Ylw1" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="50" y="28"/>
    </condition>
    <action type="changeBuildingOwner" x="50" y="28" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured Ylw2" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="53" y="37"/>
    </condition>
    <action type="changeBuildingOwner" x="53" y="37" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured Ylw3" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="62" y="28"/>
    </condition>
    <action type="changeBuildingOwner" x="62" y="28" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured Ylw4" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="58" y="58"/>
    </condition>
    <action type="changeBuildingOwner" x="58" y="58" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured white0" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="21" y="15"/>
    </condition>
    <action type="changeBuildingOwner" x="21" y="15" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured white2" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="11" y="20"/>
    </condition>
    <action type="changeBuildingOwner" x="11" y="20" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured white4" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="61" y="50"/>
    </condition>
    <action type="changeBuildingOwner" x="61" y="50" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured white1" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="28" y="11"/>
    </condition>
    <action type="changeBuildingOwner" x="28" y="11" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured Green1" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="51" y="50"/>
    </condition>
    <action type="changeBuildingOwner" x="51" y="50" toPlayerOrder="6"/>
  </trigger>
  <trigger name="Castle captured Green2" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="6" metaUnitIds="">
      <location x="65" y="12"/>
    </condition>
    <action type="triggerWin" playerOrder="6"/>
  </trigger>
  <trigger name="Scientist end" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="1" metaUnitIds="10006">
      <location x="68" y="10"/>
    </condition>
    <action type="triggerLoss" playerOrder="6"/>
  </trigger>
  <trigger name="Scientist end2" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="2" metaUnitIds="10006">
      <location x="68" y="10"/>
    </condition>
    <action type="triggerLoss" playerOrder="6"/>
  </trigger>
  <trigger name="Scientist end3" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="3" metaUnitIds="10006">
      <location x="68" y="10"/>
    </condition>
    <action type="triggerLoss" playerOrder="6"/>
  </trigger>
  <trigger name="Scientist end4" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="4" metaUnitIds="10006">
      <location x="68" y="10"/>
    </condition>
    <action type="triggerLoss" playerOrder="6"/>
  </trigger>
  <trigger name="Scientist end5" noOfTimesAllowedToInvoke="1">
    <condition type="unitOnArea" playerOrder="5" metaUnitIds="10006">
      <location x="68" y="10"/>
    </condition>
    <action type="triggerLoss" playerOrder="6"/>
  </trigger>
  <trigger name="INFOS" noOfTimesAllowedToInvoke="1">
    <condition type="startGame"/>
    <action type="setGoal" name="Renforts21" text="Move a scientist to 68 10 to save the kingdom !" playerOrder="1" status="0" primary="1"/>
    <action type="setGoal" name="Renforts22" text="Move a scientist to 68 10 to save the kingdom !" playerOrder="2" status="0" primary="1"/>
    <action type="setGoal" name="Renforts23" text="Move a scientist to 68 10 to save the kingdom !" playerOrder="3" status="0" primary="1"/>
    <action type="setGoal" name="Renforts24" text="Move a scientist to 68 10 to save the kingdom !" playerOrder="4" status="0" primary="1"/>
    <action type="setGoal" name="Renforts25" text="Move a scientist to 68 10 to save the kingdom !" playerOrder="5" status="0" primary="1"/>
    <action type="setGoal" name="Renforts26" text="Kill all the scientist, Dont let them acces to 68 10 !" playerOrder="6" status="0" primary="1"/>
  </trigger>
  <trigger name="startGameTrigger0" noOfTimesAllowedToInvoke="1">
    <condition type="startGame"/>
    <action type="setTeam" playerOrder="1" team="1"/>
    <action type="setTeam" playerOrder="2" team="1"/>
    <action type="setTeam" playerOrder="3" team="1"/>
    <action type="setTeam" playerOrder="4" team="1"/>
    <action type="setTeam" playerOrder="5" team="1"/>
    <action type="setTeam" playerOrder="6" team="2"/>
  </trigger>
</script>