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2p Battle Zone 1

Script for map 2p Battle Zone 1

Too confusing? Check out scripting manual
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Small War Start with 1000 gold Cheap Longbow @ 450 Cheap Centurions @ 400 Torchman can capture!
<script>
  <setup>
    <action type="customizeRuleset" elementId="2">
      <update property="unit.capturingTakesNoOfTurns" buildingId="1" value="2"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="2" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="3" value="2"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="4" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="5" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="6" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="7" value="1"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="21" value="2"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="8" value="2"/>
      <update property="unit.capturingTakesNoOfTurns" buildingId="9" value="2"/>
      <update property="unit.capturingChangesUnitTo" unitId="" value="20"/>
      <update property="unit.capturingConsumesUnit" value="1"/>
      <update property="unit.capturingFinishesWhenTurnEnds" value="1"/>
    </action>
    <action type="customizeRuleset" elementId="6">
      <update property="unit.price" resourceId="1" value="400"/>
    </action>
    <action type="customizeRuleset" elementId="11">
      <update property="unit.price" resourceId="1" value="450"/>
    </action>
  </setup>
  <trigger name="startNewGame" noOfTimesAllowedToInvoke="1">
    <condition type="startGame"/>
    <action type="addResource" playerOrder="1" metaResourceId="1" amount="900"/>
    <action type="addResource" playerOrder="2" metaResourceId="1" amount="900"/>
  </trigger>
</script>